There is a way
Posted on 2024-06-15 in Update
It's been more than a month since Octet's beta release. The post-release time has been pretty challenging, but that strengthens my determination to keep going.
Here's a list of changes that have affected Octet through minor updates over the past month:
[Updater]
- An external updater has been added to solve update problems on Windows hosts.
[Field Translations]
Implemented Field translations displayed on the basis of the language selected by the player. Translations are located in FieldLang.properties file inside db folder.
[Misc]
- Characters can no longer sit on the same coordinates.
- Fixed a bug causing the UI to lock when entering the star shop. (Btw, star items will be back, I promise! 🤞)
- Fixed a bug that caused players to receive messages from those outside the Area of Interest.
- Fixed the duplicate chat message bug.
- Fixed a bug causing duplicate characters in the friends list if invitations were sent at the same time.
- Corrected the displayed XP that is received after killing a monster.
- Fixed level going beyond the limit (300).
- Fixed character information display in episodes.
- Improved Collision map player position updates.
- Improvements in tick scheduling.
- Added player minimap icons in episodes.
[Score]
- Fixed <ifbeitem> node.
[Commands]
- Added "a" alias to Announce command.
- Added msg command with alias "an" that announces a message on the server that includes the name of the announcement maker. Can be used both by players and console. Its permission code is "command.msg".
[Episode Rewards]
- From now on, it is possible to set the chances of dropping episode rewards along with the minimum and maximum number of items that player may drop. You can change episode rewards by modifying episode's info.yml file.
I really hope that this update will at least mostly fix the problem with ticks hanging. Once that's done, I'll be able to move on with adding new content, such as episodes, quest items and shop items, as well as subsequent bug fixes.